Building for Birdie*
Apply knowledge of shapes to build a bird home that is structurally sound.
Duration: Lesson: 60 minutes; Unit: 150 minutes; Activity: 30 minutes
Grades: K-2
Lesson Plan Unit Tech at Home activity
Butterfly Algorithm
Students apply their computational thinking skills to explore the life cycle of a butterfly. They’ll create a simple algorithm to model the life cycle of a butterfly, then write this algorithm using conditionals and program it on a computer.
Duration: 70 minutes
Grades: K-3
Lesson Plan
Pollinator Pit Stop
Students will explore how design thinking can have a positive effect on the natural world by creating a temporary habitat for a pollinator insect. They will put their habitats outside and observe the results over a few days, then iterate on their design based on their observations.
Duration: 60 min (2 sessions, plus observation time)
Grades: 1-5
Educator Guide Tech at Home activity
Storm Shield: What Living Things Need*
Design and build a shelter to keep animals safe in severe weather.
Duration: Five 45-minute sessions
Grade: K
Lesson Plan
Caution! Wildlife Crossing*
Build a structure (bridge, tunnel, etc.) to get an animal safely across a road.
Duration: 20+ minutes
Grades: 1-5
Tech at Home activity
Animal Rescue*
Teams gather information and scientific evidence to design a device that will help move endangered animals from one protected area to another.
Duration: Eight to ten 50-minute sessions
Grades: 4-8
Lesson Plan
Save the Species Challenge*
Develop a solution that assists governments in protecting species in designated areas.
Duration: Four sessions, 60 minutes each
Grades: 7-12
Lesson Plan and Videos