Lessons and Activities

Support your team on their Tech Challenge adventure with these hands-on activities.

What do students learn from The Tech Challenge?

Students learn the design process, communication, teamwork, critical thinking and more! The design process is the way engineers approach problem solving. At The Tech we call this the “Innovation Design Process” and we have a range of resources and tips for building these skills in defining problems, prototyping, gathering data and testing, and sharing solutions. Throughout this process you’ll notice that students are also learning to apply mathematics and computational thinking, build academic language, and develop a STEM identity.

  

Before the challenge launches, try out these icebreakers and quick design challenges

Mini Challenges

8 activities

These short engineering challenges are a fun way to practice prototyping.

Target timeline: Any time!

Shipwreck Shelters

60 minutes

Build within a time limit using limited materials. 

Target timeline: October - December

Past Tech Challenge Lessons

Two 60 minute sessions

Browse Resources from previous Tech Challenges

Resources to help teams get started

Reading the Rules

30 minutes

Use these fun icebreakers to understand the complex details of the criteria and constraints for The Tech Challenge.

Target timeline: November - February

Engineering Journals

60 minutes

Document ideas, observations, and reflections through diagrams and explanatory text. 

Target timeline: October - December

Brainstorming Ideas

Two 60 minute sessions

Develop brainstorming and research skills which can be applied to any problem.

Target timeline: October - December

The Tech Challenge 2027

Check back in October for our newest resources for this year’s challenge. In the meantime, build understanding of the science and engineering concepts related to this year’s theme with these resources.

Linkages

20 minutes

Design a contraption that uses linkages to connect two or more rigid parts to make a flexible hinge.

Target timeline: October- February

Exploring Chain Reactions

Two 60-minute sessions

Practice building different wheels, axles, pulleys and more!

Target timeline: October - February

Count the Seconds

90 minutes

Design a device that can track a specific amount of time and indicate when that time has passed with a sound or visual signal.

Target timeline: October - February

Get in the Game

90 minutes

Use computational thinking (decomposition, pattern recognition, abstraction, and algorithms) to design your own board game!

Target timeline: October - February

Design for All: Designing for Dexterity

2-5 hours

Students work in teams to design a user-centered device for someone who has a specific need related to hand mobility.

Target timeline: October- February

Design for All: Project Playground

30 minutes

Become playground designers, draw a playground for yourself and a fictional friend using a persona. Then pitch your design to get feedback.

Target timeline: October- February

Practice for the Showcase

Use these resources to build confidence and communication skills as you prepare for The Tech Challenge Showcase.

Intergalactic Interview

Two 60-minute sessions

Make design considerations based on concepts of potential and kinetic energy.

Target timeline: March - April

Sharing Tech Tip

Create a classroom culture that supports communication, constructive feedback, and iteration.

Standards

The Tech Challenge aligns with the Next Generation Science Standards (NGSS).

Each grade band of NGSS lists engineering design standards that teams practice while participating in The Tech Challenge. Here are some middle school examples. Learn more about NGSS at nextgenscience.org.