Can You Give Me A Lift?

Duration: 60 minutes

Grade Levels: 4th-12th grade


This lesson was created to prepare students for the 2026 Tech Challenge: Raise the Roof.

Students will explore strategies for building a device that can lower into a hole and lift out a person stuck at the bottom.

Concepts/Skills:

Balance, pulleys, simple machines, weight distribution

Objectives: 

Students will:

  • Build a device that can be lowered and lift something out.
  • Design a solution using only the limited materials available.
  • Consider how to keep the item safe while being lifted out.

Outline

Frame the Challenge
10 min total

Activate Prior Knowledge

5 min

Introduce the Challenge

5 min
Design Challenge
25 min total

Prototyping (Build and Test)

15 min

Quick shareout

5 min
Iteration
25 min total

Introduce New Criteria and Iterate

15 min

Share Solutions

10 min

Debrief

5 min

 

Materials 

Building Materials

Fill the “backpack” for each team with a variety of materials from the categories listed below. We recommend that each bags contains:

  • 1 string or rope (3 ft)
  • 1 base
  • 2 types of round objects
  • 2 types of long item
  • 3 types of connectors

Tip: Give each team a different set of materials to encourage a variety of solutions. See the table or graphic for examples of some of the categories of things to choose from.

Look for items that:

Have surface area. Are long and skinny. Are round or spherical.
  • Cardboard
  • Cardstock
  • Fabric

  • String
  • Chopsticks
  • Craftsticks
  • Straws

  • Ribbon spools
  • Cardboard tubes
  • Paper cups

Can be connectors. Can act as counterweights (optional).  
  • Chenille stems
  • Binder clips
  • Rubber bands

  • Erasers
  • Game pieces
  • Washers

 

Tip: Don’t use glue and limit the use of tape. This allows for faster iteration, more reuse of materials, and less mess.

 

Additional Materials

In addition to the building materials, teams can also use natural materials found in the surrounding environment in their design. Gather some of the natural materials listed below and have them available for students in the room. In this lesson, natural materials are not introduced until the iteration section, but feel free to have them available for both prototyping sections.

Natural Materials Tools
  • Rocks
  • Sticks
  • Bark
  • Scissors (1 per team)
  • Tape (for testing)
  • Paper bag (backpack)
  • Small toy or plushie

Tip: Don’t use glue and only allow the limited use of tape described above. This allows for faster iteration, more reuse of materials, and less mess.

Preparation

  1. Prepare one backpack for each team by adding the materials highlighted above.
  2. Place the natural materials on a table that students can access during building.
  3. Try out the activity yourself, with other educators or kids you know. This will give you practice with the resources so you can anticipate student questions.

  

Testing Set-up
  1. Designate a table or another surface edge for the testing location. The surface edge needs to be at least 2.5 ft (0.76 m) from the floor.
  2. Place the garbage can/tall container underneath the surface edge. The container needs to be at least 1.5 ft (0.4 m) tall and 1 ft (0.3 m) wide.
    • See the Test Rig Set-up by Gradeband Table for container placement options.
  3. Have masking tape available in the test area as some teams may need to secure their device to the table during testing. Limit their use of tape to 8 inches for each round of testing.

Test Rig Diagram (Design notes)

Test Rig Set-up by Gradeband

Beginner Engineer

 Container located directly under the surface edge.

 

Advanced engineer

Container located 1 inch away from the surface edge.

 

Frame the Challenge

Activate Prior Knowledge (5 min) 
  1. Ask learners to think about a time when they lost an item down a hard to reach place (behind the couch, down a sewer grate, etc.).
    • What factors made it challenging to reach the item?
    • Did you use any tools to help you retrieve the item?
    • How did you make sure the item wouldn’t be damaged in the process?
  2.  Now have the learners to consider what they might need to do if they needed to lift out something larger and heavier.
    • What tools could help you lift out an object that is heavy?
    • What kind of machines are designed to lift heavy objects? What kinds of features do they have?
  3. Let the learners know that they will be working in their Tech Challenge teams to figure out how to lift out a person that is stuck at the bottom of a hole.

Introduce the Challenge (5 min)

1. Introduce the design scenario:

Design Scenario

You are on a team of engineers working on a construction site in a remote area of California. Unfortunately the ground was weaker than expected due to recent heavy rain. This has caused a sinkhole to appear, and one of the workers has fallen into it! Fortunately they are not hurt, but the sinkhole is too deep for them to climb out. Since the area is remote and requires offroad driving to reach, it could take several hours for help to arrive. You and your team think they can come up with a way to get the worker out, but they only have the limited supplies they brought.

2. Introduce the design problem, criteria, and constraints.

Design Problem

Design a device that can safely lift a person out of the hole.

Criteria
  • Design can only include materials from the backpack (paper bag) and the surrounding environment (natural materials).
  • Design can not be supported or held up by humans.

Constraints

  • There’s a time limit!


3. Show learners an example of the backpack and included materials.

  • Identify each item by its category instead of its name to help them think generally about each item’s potential for this design challenge.
    • Ex: Call chenille stems and rubberbands their two connectors.
  • Point out the natural

4. Let learners know that they will be sharing their findings with the rest of the class and giving each other feedback.

Researching Solutions

Want your students to practice research and/or brainstorming before they start building? Try adding in elements from our Researching Solutions lesson plan. This lesson is designed to guide teams participating in The Tech Challenge with strategies for researching the design problem and using the information to brainstorm.

Design Challenge 

Prototyping (Build and Test) (15 min) 
  1. Have learners get into their Tech Challenge teams.
    • If the class is not preparing for the Tech Challenge, have them get into teams of 3–4.
  2. Pass out one backpack/bag to each team and have them start building.
  3. During the prototyping time, support teams with open ended Prototyping Questions to guide the process:
    • What are some potential ways the materials in your backpack could be used to build your device?
    • How safe is the passenger on the way back up? Is there any potential of them accidentally bumping into the walls during the ride?
    • How do you reset the device after using it? Is there a way to build an automatic reset feature into it?

Pulleys

Teams may want to consider creating a pulley to organize the string and make it simple to wind the string back up when lifting out the passenger.

Quick Shareout (5 min) 
  1. At the end of the time limit, have teams stop even if they haven’t been able to test yet.
  2. Ask for volunteers to share what they have noticed and wondered as they prototyped.
  3. As needed, remind students that the goal is for everyone to get rescued, so this is a good time to share what they have learned so far with each other.

Iterate

Introduce new criteria and iterate (15 min) 
  1. Next, introduce a new design scenario: 
    • While you were building your device, you accidentally knocked some of your supplies into the hole! Now, not only do you not have those materials to build with, but you’ll need to be able to bring up the person and the fallen materials at the same time. Don’t forget you can also use items from the surrounding environment in your design.
  2. Introduce new criteria:
    Design Problem

    Design a device that can safely lift a person out of the hole

    Criteria
    • Design can only include materials from backpack (paper bag) or the surrounding environment (natural materials) 
    • Design must be attached to the surface edge.
    • New criteria: Design must now carry the person and the fallen materials out of the hole at the same time.

    Constraints

    • There’s a time limit!
    • New constraint: Remove 1 round object and 1 long item from each backpack.
  3. Have learners get back into their teams again and begin iterating on their design.
  4. Bring the class back together when the time is up.

Weight Distribution

During testing, teams may notice the passenger will sway back and forth as they try to lift them out. This is because the passenger has added extra weight, pulling the energy downward. Teams will need to carefully consider how to distribute weight across their whole device so it remains balanced while lifting the passenger out.

Share Solutions (10 min) 
  1. Have all teams show their final designs by demonstrating them at the test rig.
  2. After all the teams have demonstrated their designs, ask teams to do a final share out. Possible Sharing Questions could include:
    • Tell us how your device retrieves the passenger and the fallen items.
    • How did you change your design once you lost some of your building materials?
    • Would you make any other changes if you had more time?
  3. Invite students to continue to give positive feedback on other team’s designs and encourage them to share suggestions.
Debrief (5 min) 
  1. After students share their solutions, lead a short debrief with some of these questions. Possible Debrief Questions include
    • What was it like having to design a solution with limited materials?
    • What are other situations where you might need to lift and move a heavy object? Would you have built your device differently for this situation?
    • Where else do you see simple machines like pulleys used in your daily life?

Standards Connections

Next Generation Science Standards
Grade Performance Expectation Description
3 PS2-1

Plan and conduct an investigation to provide evidence of the effects of balanced and unbalanced forces on the motion of an object.

MS

ETS1-1 Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.

PS2-2


Plan an investigation to provide evidence that the change in an object’s motion depends on the sum of the forces on the object and the mass of the object.

HS

PS3-3 Design, build, and refine a device that works within given constraints to convert one form of energy into another form of energy

ETS1-3


Evaluate a solution to a complex real-world problem based on prioritized criteria and trade-offs that account for a range of constraints, including cost, safety, reliability, and aesthetics as well as possible social, cultural, and environmental impacts.
Related Standards

 

Science and Engineering Practices

Asking Questions and Defining Problems

Planning and Carrying Out Investigations

Cross Cutting Concepts

Patterns

Cause and Effect

Vocabulary 

Term Definition

Construction

The building of things such as houses, factories, roads, and bridges.

Counterweight

Weights added to the crane to offset the load and prevent tipping.

Natural materials

Items found in nature.

Pulley

A wheel on an axle or shaft enabling a taut cable or belt passing over the wheel to move and change direction, or transfer power between itself and a shaft.

Sway

To swing or move from side to side.

Weight distribution

The way in which the weight of an object is distributed across its structure or components/

The Tech Challenge

This lesson was created to prepare students for the 2026 Tech Challenge: Raise the Roof. This lesson will:

  • Introduce students to building devices that can lift and maneuver objects to another location.
  • Familiarize them with related science concepts such as weight distribution, balance, and the use of simple machines.

To learn more about this year's Tech Challenge, go to thetech.org/thetechchallenge

Learn More