Lessons & Activities
Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/ai
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 135 - 144 of 163 results
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Cyber Forensics: Digital Footprints
45-55 minutes
Grades 4-6
Analyze digital evidence and consider your own digital footprint
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Cryptobabel: Coded Communication
Duration: 75-90 minutes
Grade Levels: 4-6
Analyze a code in order to determine its cipher and craft an encoded reply.
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Creative Coding: The Internet of Things
Duration: 60 minutes
Grade Levels: 4-6
Develop designs for a new Internet of Things product and evaluates their peers’ product designs.
Read More
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Creating a Digital Ecosystem
Duration: 4 sessions (45-60 minutes each)
Grade Levels: 4-8
Create a digital ecosystem that collects environmental data by designing an app for global good.
Read More
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Count the Seconds
Duration: 90 minutes
Grade Levels: 4-8
Design a device that can track a specific amount of time and indicate when that time has passed
Read More
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Cooking with the Sun
Duration: 40 minutes to build, 1 hour to “cook”
Grade Levels: 3-8
Engineer a solar oven and use solar energy and radiation to warm a chosen food item.
Read More
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Wild Me: Artificial Intelligence
Duration: 2 minutes
Grade Levels: K-12
When you hear the words "artificial intelligence" what do you think of?
Read More
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Computer Science Education Principles
Grade Levels: K-12
Key principles for teaching computational thinking and computer programming in any setting
Read More
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Computational Thinking Poster
Grade Levels: K-12
Classroom visuals that define computational thinking and its elements. These foundational skills support computer science education for students of all ages.
Read More
Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.