Lessons & Activities
Lesson Spotlight
In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
Find this lesson and more at thetech.org/ai
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
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Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). |
Showing 108 - 117 of 163 results
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Materials: Strawcture Eco
Duration: 1 minute
Grade Levels: K-12
Video: Imagine you had to build a house with a material other than wood. What would you pick?
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Making with Microbes
Duration: Two 30 minute sessions, with 1-3 weeks between
Grade Levels: 6-8
Use fermented tea to grow your own unique piece of biomaterial and make something creative with it!
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Looking to the Past to Build the Future
Duration: Three to five 50-minute sessions
Grade Levels: K-2
Apply knowledge of homes from the past to design and construct a home that can withstand a windstorm.
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Just Dropping In
Duration: 65 minutes
Grade Levels: 4-12
Explore how expansion is related to movement by designing a device that controls the movement of a dropped ball.
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Iteration: Strawcture Eco
Duration: 2 minutes
Grade Levels: K-12
Video: Think of a time that you had an idea that didn't work the first time. How did you make it better?
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Investigating Lift
Duration: 65-80 minutes
Grade Levels: 6-8
Build a device to explore the force of lift in a hovercraft. Grade Levels: 6-8
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Hover Design Challenge
Duration: 50-60 minutes
Grade Levels: 3-12
Build, test and modify hovering devices in a wind tunnel to expand knowledge of design and aerodynamics.
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Hashing and Cracking: Password Essentials
Duration: 50-60 minutes
Grade Levels: 4-6
Students take on the role of an entrepreneur creating their own company website.
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Greywater Gadgetry
Duration: Two 60 minute sessions
Grade Levels: 6-12
Create a two-part system for filtering greywater.
Read More
Looking for more than one lesson?
Try one of our Content Bundles

Artificial Intelligence
What is AI?

Computational Thinking
Get with the (computer) program

Data Science
Byte into these

Design Challenge Learning
Explore tips for innovation

Systems Design
Big thinkers, unite!

Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.