Lessons & Activities
Lesson Spotlight

In this gamified lesson, learners use Mash-Up cards to brainstorm a problem they want to solve. Then, they develop an out-of-the-box solution to the problem by imagining new artificial intelligence tools.
 Find this lesson and more at thetech.org/ai
 Find this lesson and more at thetech.org/ai 
What's Your Problem?
Brainstorming AI Solutions
We love brainstorming and prototyping at The Tech, so we are extra excited to announce our latest innovation: a “Teach with Me” Lesson.
- This lesson includes a pre-recorded facilitation of the activities from beginning to end, just think of us as your co-facilitators.
- Since we won’t really be there to hear students’ ideas, we’d love for you to share them back with us. On the lesson page, you’ll see a button for sharing student ideas and feedback on the lesson. Happy problem-solving!
Grades: 3-12
Duration: 45 minutes
|   | Like most of our resources, this lesson is aligned with the engineering strand of the Next Generation Science Standards (NGSS). | 
Showing 90 - 99 of 165 results
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								  Save the HikerDuration: Six 50-minute sessions Grade Levels: 4-8 Build a device that will deliver life-saving treatment to someone in a hazardous situation. Read More 
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								  Save the FruitDuration: Five 60-minute sessions Grade Levels: 3-5 Create a device that will harvest fruit from a tree and examine points of failure for iteration. Read More 
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								  Satellite ShieldDuration: 60 minutes Grade Levels: 4-8 Explore the properties of materials by designing a barrier that will protect a satellite from colliding objects. Read More 
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								  Redistricting UnpluggedDuration: 60 minutes Grade Levels: 9-12 Students apply computational thinking to the real-world problem of redistricting as they use abstraction to redraw a series of maps. Read More 
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								  Puzzling ProcedureDuration: 40 minutes Grade Levels: 3-5 Create an algorithm (instructions) for others to solve a jigsaw puzzle using computational thinking. Read More 
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								  Purposeful PackagingLesson: 90 minutes; Unit: 150 minutes Grade Levels: 6-8 Students will play the role of packaging engineers, exploring how to protect shipped items in innovative ways. Read More 
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								  Program a FriendDuration: 30-45 minutes Grade Levels: 1-8 Learn the language of robots as you “program” a partner to perform a simple task. (Lab Connection: Social Robots) Read More 
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								  Pollution: Blue Sky AnalyticsDuration: 1 minute Grade Levels: K-12 Video: What are the main sources of pollution you see? What do you see in your daily life that creates pollution? Read More 
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								  Pollinator Pit StopEducator Guide: 60 min (2 sessions, plus observation time) Activity: 60 minutes 3–4 days to observe Grade Levels: 1-5 Create a temporary habitat for a pollinator insect. Put the habitat outside and observe the results over a few days, then iterate on the design. Read More 
Looking for more than one lesson?
Try one of our Content Bundles
 
			Artificial Intelligence
What is AI?
 
			Computational Thinking
Get with the (computer) program
 
			Data Science
Byte into these
 
			Design Challenge Learning
Explore tips for innovation
 
			Systems Design
Big thinkers, unite!
 
			Social Emotional Learning
Engineering with empathy
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These resources are made possible through The Bowers Institute
Supporting educators to develop problem-solvers locally, nationally and globally.
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