Showing 90 - 99 of 165 results
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Save the Hiker
Duration: Six 50-minute sessions
Grade Levels: 4-8
Build a device that will deliver life-saving treatment to someone in a hazardous situation.
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Save the Fruit
Duration: Five 60-minute sessions
Grade Levels: 3-5
Create a device that will harvest fruit from a tree and examine points of failure for iteration.
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Satellite Shield
Duration: 60 minutes
Grade Levels: 4-8
Explore the properties of materials by designing a barrier that will protect a satellite from colliding objects.
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Redistricting Unplugged
Duration: 60 minutes
Grade Levels: 9-12
Students apply computational thinking to the real-world problem of redistricting as they use abstraction to redraw a series of maps.
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Puzzling Procedure
Duration: 40 minutes
Grade Levels: 3-5
Create an algorithm (instructions) for others to solve a jigsaw puzzle using computational thinking.
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Purposeful Packaging
Lesson: 90 minutes; Unit: 150 minutes
Grade Levels: 6-8
Students will play the role of packaging engineers, exploring how to protect shipped items in innovative ways.
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Program a Friend
Duration: 30-45 minutes
Grade Levels: 1-8
Learn the language of robots as you “program” a partner to perform a simple task. (Lab Connection: Social Robots)
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Pollution: Blue Sky Analytics
Duration: 1 minute
Grade Levels: K-12
Video: What are the main sources of pollution you see? What do you see in your daily life that creates pollution?
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Pollinator Pit Stop
Educator Guide: 60 min (2 sessions, plus observation time) Activity: 60 minutes 3–4 days to observe
Grade Levels: 1-5
Create a temporary habitat for a pollinator insect. Put the habitat outside and observe the results over a few days, then iterate on the design.
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Looking for more than one lesson?
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Artificial Intelligence
What is AI?
Computational Thinking
Get with the (computer) program
Data Science
Byte into these
Design Challenge Learning
Explore tips for innovation
Systems Design
Big thinkers, unite!
Social Emotional Learning
Engineering with empathy
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